package com.fer.tankr.scenes;

import org.andengine.engine.camera.Camera;
import org.andengine.entity.scene.Scene;

import org.andengine.entity.sprite.Sprite;
import org.andengine.opengl.texture.region.ITextureRegion;
import org.andengine.opengl.vbo.VertexBufferObjectManager;


public class SplashScene extends Scene{

	
	public SplashScene(Camera camera, VertexBufferObjectManager pVertexBufferObject, ITextureRegion splashScreen) {
				
		final Sprite img = new Sprite(-camera.getWidth()/2, -camera.getHeight()/2, splashScreen, pVertexBufferObject);

		attachChild(img);
	}

}
